

Players Making Decisions Game Design Essentials and the Art of Understanding Your Players Life as an Independent Developer of Digital Games.

PART 8 The Game Design Business.ģ3 Profit, Loss, and Metrics. Goal Seek and Solver in Excel.Įxample: State of Mobile Games 2014. Probability Is Fancy Counting.ģ0 Spreadsheets for Simulation. Helping with Memory Limitations.Ģ8 Documentation and Written Communication.ĭocumentation for Tabletop Games. Understanding Value in Uncertain Situations. Self-Determination Theory and Challenges. PART 6 Human Behavior in Games.Ģ3 Behaviorism and Schedules of Reinforcement.Īnticipation and Uncertainty.Įthical and Practical Concerns.Ģ4 Learning and Constructivism. The “Guess Two-Thirds” Game.Ģ2 Marginal Decision Analysis. Promises and Commitment Problems.Įxperimenting with Strategies.Ģ1 Problems with Game Theory. Using (and Abusing) Dominance.ĭetermining Nash Equilibria in a Larger Matrix.Ģ0 Sequential and Iterated Games. PART 5 Game Theory and Rational Decision-Making.ġ9 Equilibria in Normal Form Games. Progression and Numeric Relationships.įeatures of Ineffective Puzzles. PART 4 Describing Game Elements.ġ3 Mechanics, Dynamics, and Aesthetics (MDA). More-Interesting Decision-Making.Ĭompletely Skill-Based Games.įairness and Mitigating Randomness. PART 3 Meaningful Decisions.ĩ Flow and the Fundamental Game Design Directive.

PART 2 Prototypes and Playtesting.ĥ Paper Prototyping Development Techniques.Ĩ Prototypes and Intellectual Property. Responsibilities of a Game Designer.Īttributes of a Game Designer.
